In Retrospect – Final Reflection

‘Orchid’ debuted on 22nd May 2017 in the Lincoln Performing Arts Centre. Since this is a retrospective post, I would like to take this time to discuss the performance and my thoughts on it. In order to get sentimentality out of the way first, may I just say that the show would not have been nearly as engaging or spectacular as I believe it was without the talent I was surrounded with during this process. So, I thank my fellow company members for that. I did, however, already pay them this compliment in my director’s note in the programme, so that is all they will be getting here.
Firstly, the response to the show was overwhelming, with numerous audience members speculating and taking their own unique meanings away with them. Whilst this was indeed what we wanted ‘Orchid’ to achieve, I have always felt that the show is particularly tragic and macabre in nature. So, I was interested to hear some people discuss positivity and relief in relation to it, them seeing the show as taking them through the Cyclist’s grieving process from start to finish. In earlier posts, I have discussed the importance of pacing and the integral part it plays in theatre. In that respect, I believe ‘Orchid’ hit all of its marks. The frantic nature of the madness scenes melded well with the slower and dream-like Interludes. Perhaps the only section that felt jarring was the fight section during the Sadism scene. It had been noted on a few occasions that this section did not quite fit with the rest of the material. Whilst I most certainly see its merit (it intertwined with the uncomfortable feeling and twisted humour of the scene), had we had more time I believe we would have revisited the entire scene, building it from the ground up again to see what we could create. Indeed, we had very recently introduced blindfolds into the section, but this proved somewhat difficult, as it was completely within the audience’s power to remove it at any point. As I said previously, I believe taking the scene back to the workshop and deconstructing it would have been useful for us to do, as we had done with scenes previously. The only other aspect to mention is just to simply sate our curiosity. After the show was over, we instantly began discussing the malleability of ‘Orchid’ as a show. To give a few examples, we spoke about moving the tech box (which had been onstage) directly to the centre, doing the same with the bike, swapping the order of scenes etc. All this would be extremely interesting to try, stretching the limits of the show and testing its boundaries.
My first full-scale foray into directing has been a journey of discovery. In his foreword to Katie Mitchell’s ‘The Director’s Craft: A Handbook for the Theatre’ (2009), Nicholas Hytner describes that young directors are sometimes “given opportunities to discover how clueless they are” (Hytner, 2009). Whilst this may seem self-deprecating to include, I assure you I do not mean it that way, although I do believe it applies to me. My experience directing ‘Orchid’ has been engaging and educational, and I am excited about the possibilities it has opened up. I hope that this experience will allow me to “start to piece together a version of how the theatre actually works” (Hytner, 2009).

 

Works Cited
Hytner, N. (2009) Foreword in The Director’s Craft: A Handbook for the Theatre. London: Routledge.

In Retrospect – The Influence of Beckett, the Absurd and Dystopia

When beginning the process of devising ‘If An Orchid Was All You Had’, one of the very few rules set by us was that the show would sit on the foundations of absurdity and surrealism. Whilst this was by all means a company consensus, it would feel disingenuous to neglect my own personal fondness for the absurd, more specifically the works of Samuel Beckett. With this basis in mind, it is important to note the influence of Beckett’s works on ‘Orchid’. Indeed, ‘Orchid’ began its life as a pseudo-anthology, if you will, of some of Beckett’s short plays. Whilst our philosophy on process allowed us to quickly expand on this idea, I believe the influence remained, and permeates throughout ‘Orchid’. Let us start with the plays themselves (Beckett, 1990). In ‘Orchid’, the Cyclist meticulously cares for the orchid during the Interludes, and longs to be with it when he is ripped away. It mesmerises him, just as Krapp is with his recordings in ‘Krapp’s Last Tape’ (1958). From ‘Not I’ (1972) the mouth is shown during Denial, hanging over the scene, trapped by the very screens it is broadcast on. Another came after we invited Michael Pinchbeck to view our work-in-progress, where he suggested to us that the text of our Memory scene should be the main focus (we had previously been performing the scene in an overly-exaggerated manner, and the text had been suffering for it). After experimenting with new ways of presenting the text, I suggested we perhaps look at an adaptation of Beckett’s ‘Play’ (1964), a video of which can be found below:

This fast and emotionless delivery brought the text to the forefront, and again proved to us that our grounding in absurdity (forgive the oxymoronic nature of that coupling) was integral to not just ‘Orchid’, but Rubbish as a company. As Vladimir and Estragon are doomed to wait for an elusive Godot, talking idly to pass eternity by, the Cyclist is just as trapped, with talk replaced with regimented movement. As the wheel of a bike infinitely spins, so too does the Cyclist’s ritual. This cyclical nature, seen frequently in Beckett, is key to the atmosphere ‘Orchid’ creates, namely one that is warped and macabre. Aesthetically, ‘Orchid’ scavenges from dystopia and post-apocalypse. This is in no small part due to the ramshackle-yet-incredible set and the menacing appearance of the Creatures, and reminds one of everything from George Orwell’s ‘1984’ (1949) to the ‘Fallout’ game series (1997-). Of course, with this comes the atmosphere, the Cyclist always being watched by the Creatures. His solace is an orchid in a world of rubbish, but he is continuously prevented from this by an ambiguous power.

Works Cited
Beckett, S. (1990) Samuel Beckett: The Complete Dramatic Works. London: Faber & Faber.
Marinela Paspali (2015) Samuel Beckett Play 2001 (beckett on film) [online video]

Templates and Material – Tin-Men Made of Cloth

Costume Designers Log – May 12th, Friday, 2017

To create the templates for the costumes so that I could start creating them as soon as I got the material, I used a cosplay-method adapted from these videos (links below) to create tinfoil and tape patterns that I could stick onto the material and simply cut around to create the pattern that I really wanted. I decided to do this for a few reasons, not least of which being to increase the speed with which I could get the fabric cut out. The first person I tested this out on was Jake Skelton. The process took longer than expected but the result is something I was happy with to use as a template.

The material I initially wanted to use was upcycled burlap sacks to create the costumes. Burlap is a dense material that was featured as the key design element in the film 9 and I felt that it best represented the aesthetic of the piece. Not only this, but using pre-used burlap sacks would have been keeping within the lines of our company as upcycling set and material to create our piece. Unfortunately, the burlap I wanted to order was out of my budget for costumes, and so set designer James and I collaborated on another material that could have accomplished the same effect but been more cost-effective. The result was to use hessian dust sheets that painters and interior decorators would use to prevent marking floors or important furniture, as they were similar in terms of composition to the burlap I originally wanted to use and fit with James’ idea to utilise hessian to construct the heart atop the tree piece.

These are the Hessian sheets we ordered online for the costumes.

These are the Hessian sheets we ordered online for the costumes.

The material is less flexible than I initially assumed and is relatively see-through. I will need to take measures or come up with a way to prevent the lights from turning the material completely transparent. One idea I have had is to double layer the hessian, although this is costly and resource intensive, it should prevent the material from becoming transparent under the auditorium lights or any other strong lighting. Another idea I had was to purchase underneath clothes for the costume which would be less resource intensive and definitely opaque however it would increase the cost of the costumes depending on the price of the clothing.

References

– Heroes Workshop / YouTube. Duct Tape Mannequin For Cosplay Costume Building Tutorial. 2011. Web. 12 May 2017.

– Xieng Prod / YouTube. How To Make A Duct Tape Mannequin. 2016. Web. 12 May 2017.

Costume Designs – Dressing to Distress

Costume Designers Log – May 7th, Sunday, 2017

18836457_10213098167108784_824190840_o 18817695_10213098167708799_1326612267_o 18817550_10213098167188786_872402644_o 18789686_10213098167508794_2022411588_o 18789074_10213098184469218_1237416812_o 18789045_10213098187869303_174829904_o 18788983_10213098166868778_1328328403_o 18767181_10213098168548820_388439866_o

The 9 Finalized Costume Designs

The 9 Finalized Costume Designs

In designing the costumes for Rubbish Theatre’s show, If An Orchid Was All You Had, I did some research into the kind of materials and design elements I could utilise for my designs. The first thing I did as Costume designer was collaborate extensively with the Set designer, James Crawford, so that I was staying within the plays consistent aesthetic style as opposed to creating something that looked completely out of touch with the rest of the aesthetic.

Notes taken during meeting with set designer James

Notes taken during meeting with set designer James

After communicating with James on what kind of overall aesthetic he wanted for his set design, I could go away and look at some of the points James had brought up in the discussion. The first thing I did was to look at the aesthetic inspiration points that James and I had agreed would help with the costume; the Fallout series, Guerrilla Games’ Horizon Zero Dawn, Shane Acker’s film 9 and post-apocalyptic costume creator Nuclear Snail Studios on YouTube.

Cover Art for Horizon Zero Dawn (Guerrilla Games / Sony Interactive Entertainment)

Cover Art for Horizon Zero Dawn (Guerrilla Games / Sony Interactive Entertainment)

An Outfit From Horizon Zero Dawn (Sony Interactive Entertainment)

An Outfit From Horizon Zero Dawn (Sony Interactive Entertainment)

Firstly, I looked at Guerrilla Games’ Horizon Zero Dawn for costuming inspiration. The costumes and outfits within the games world have a strong techno-tribal aesthetic to them – bits of traditional clothing like furs overlaid with parts of the in-game lore’s technology – however after drafting out a few designs and comparing them to the notes I had taken from James, I felt that these designs would not work for a few reasons; practicality and aesthetic consistency being two.

Design based off of Horizon Zero Dawn

Design based off of Horizon Zero Dawn

The Logo for the Original Fallout game (Interplay Entertainment / Bethesda Game Studios)

The Logo for the Original Fallout game (Interplay Entertainment / Bethesda Game Studios)

The second piece of material I looked at for the costume designing was the Fallout video game series developed by Interplay Entertainment initially and, most recently, Bethesda Game Studios. The Fallout series has long been a favourite of mine, so extensive research was not exactly necessary however research into the conceptual art of some Fallout armour, clothing, and unique characters was undertaken heavily to help understand the process the conceptual artists undertook for the game.

Concept art by Adam Adamowicz (Bethesda Game Studios)

Concept art by Adam Adamowicz (Bethesda Game Studios)

I found Fallout to be particularly useful when designing early drafts of the costumes. I chose to focus particularly on two factions within the game world; the Raiders and the Children of Atom. The reason I chose these two factions is because of how strong their designs were, they had effectively upcycled elements of the pre-nuclear world into armour or costuming for their purposes. Where the Raiders had short clothes because of the heat, the Children of Atom had long robes that gave off a monk-like appearance. Designs I used inspired by Fallout would go on to influence my final designs.

Design based off of the aesthetics of the Fallout series

Design based off of the aesthetics of the Fallout series

Poster for the film 9 by Shane Acker (Bazelevs Animation / Relativity Media / Starz Animation / Tim Burton Productions)

Poster for the film 9 by Shane Acker (Bazelevs Animation / Relativity Media / Starz Animation / Tim Burton Productions)

The last piece of material I used for costume inspiration is the 2009 animated film, 9. 9 features a cast of 9 rag doll like creatures that have survived in a kind of post-apocalyptic Europe and each exhibit a strong character trait that their personality and costume are built around. 9 was the final piece of material I looked at for inspiration on how to create the aesthetic of the costumes. The way that the creatures in the film looked like parts of the world and that they could have been assembled from small pieces of scrap was something I particularly enjoyed about the designs, as well as the individuality yet uniformed appearance of each character, giving them a sense of togetherness but not quite the same.

Two of the Characters from 9 (Bazelevs Animation / Relativity Media / Starz Animation / Tim Burton Productions)

Two of the Characters from 9 (Bazelevs Animation / Relativity Media / Starz Animation / Tim Burton Productions)

After researching some of the concept art for 9, I attempted to design a costume based off the materials and designs that were featured in the film. Overall I feel that this was the largest piece of inspiration in creating my costume designs and that 9 helped me to decide the type of material I wanted and the type of look I wanted to give the creatures, these somewhat shambolic beings that exist in a world nobody will understand.

Design based on the 2009 film 9

Design based on the 2009 film 9

In my final designs, I had taken my designs from each of the three pieces of inspiration and watched tutorials by Nuclear Snail Studios on YouTube (a costume designer for photoshoots and cosplay events who specializes in post-apocalyptic designs) to give me some idea on where to insert heavy amounts of detail and how to assemble the costumes that I had created. Overall I am happy with my designs, and the individual elements of each were taken from different aspects of human history or different elements expressed within the show. If I had more time and ability I would have liked to make the designs more intricate and have them feature moving mechanisms within them to make them more dynamic, however due to a limited time schedule this idea had to be removed.

 

References

– Guerrilla Games / Sony Interactive Entertainment. The Cover Art For Horizon Zero Dawn. 2017. Web. 7 May 2017.

– Sony Interactive Entertainment. Nora Protector Armour From Horizon Zero Dawn. 2017. Web. 7 May 2017.

– Interplay Entertainment / Bethesda Game Studios. Fallout’s Original Logo And Title Design. 1997. Web. 7 May 2017.

– Bethesda Game Studios. Concept Art For Fallout 3. 2008. Web. 7 May 2017.

– Bazelevs Animation / Relativity Media / Starz Animation / Tim Burton Productions. The Poster For The Film 9. 2009. Web. 7 May 2017.

– Bazelevs Animation / Relativity Media / Starz Animation / Tim Burton Productions. Two Characters From The Film 9. 2009. Web. 7 May 2017.

Up-cycling and making lights

With the ethos of our company we try to reuse and reform unwanted items and objects into completely new and unique items. I believe we accomplished this with great success in If An Orchid Was All You Had, including the amazing design and structuring of the set. I knew that because of the level and amount of technology we had in the show, we would have to use theatrical lighting for the performance, however I wanted to include some level of up-cycling and creativity within the design aspect of lighting effects. I first did some research into some easy DIY lighting effects that included: make-shift spot lights, a laser effect, a light up cloud & an illusion mirror. I would like to have used all of these techniques however the laser effect was costly and the light up cloud we decided did not fit artistically with the narrative and atmosphere of our show, however the make shift spot lights were easily do-able and the illusion mirror really intrigued me and I thought it would fit nicely with the theme of our piece.

Although they were not used, the instructional videos for the laser and cloud are listed below:

 

Spot lights

Like I mentioned above I knew that we were going to be using the theatre’s lights and that we were doing intricate lighting designs so the need for extra spot lights were not needed. “Before trying to create pleasant light, always be aware of unpleasant light” (Mende, 2000 ,22). Instead of getting too caught up in trying to make cool lights I made sure we didn’t go too over board and create too much hassle than it was worth. However I thought that as a contingency we may need some kind of back up lights that we could use to brightly light up a specific area on stage if we needed to.

Upcycle lights 1.  Upcycle lights .2Upcycle lights .3

These small make shift spot lights were made by using two piece’s of empty toilet roll tubes and cutting down the edge and opening them up. Then we used LED circular lights donated to us by flat mates and family members. Simply wrapping the two toilet roll tubes around the light and taping it into place all that was left was to draw on a place that signifies the lights power button. These lights were useful as they provided a movable hook so they could be placed in all sorts of positions and were also powerful enough to light up a designated area with decent intensity. They were used during each scene in which Jacob Toon was on the bike, placed just in front of him on the bike/organ, helping to keep his face well lit as to be seen on the live feed. They were also used during Jacob Kay’s speech during the Sadism scene to light up his cue cards as the only light source came from a spot light above Jacob making the rest of the stage rather dark.

Illusion Mirror

xperia pics 219xperia pics 220xperia pics 225

I first found a video on YouTube instructing on how to make a mirror with lights around the frame and cause’s the reflection to create an illusion effect were the lights seem to go on forever. However in the original video he uses black window film to place over the mirror as its two way reflective so lets light through as well reflecting it back and this is what create’s the illusion effect. However the black window film was rather expensive and so I thought it best to sacrifice that aspect of the mirror, but I didn’t to drop the idea completely. “One cannot encounter innovative light without, in the end, possessing courage. One should not be satisfied with incidents that have been experienced. One must gain courage to see unknown light when passion and experience are put forth” (Mende, 2000, 22). Instead I took the frame apart and took the mirror out and attached LED strip lights around the frame, and then sawed a fraction of the frame to make a gap for the wire to thread through. I then cracked the mirror several times and refit it to the frame. The cracks in the mirror are designed to help portray the cracks between the worlds as well as the cracks within the man’s mind. The lights are designed to highlight the cracks within the mirror as well reflect the light back towards whatever is in front of the mirror; which in the show was the Orchid. The Orchid was placed in front of the mirror as to suggest that it was the reason behind the cracks.

Original Illusion Mirror Video  

References:

Kaoru Mende, (2000) Designing With Light and Shadow, Mulgrave: Images Publishing.

HouseholdHacker, (2016) How to make a cloud light, Available from: www.youtube.com/watch?v=07m0e7NwzKc , Accessed [May 4th 2017].

2010DeanoRiordan, (2010) How to make a simple laser show, Available from: www.youtube.com/watch?v=n7Mc3o2MD3s , Accessed [May 4th 2017].

Mist8k, (2014) Make an L.E.D Illusion Mirror!, Available from: www.youtube.com/watch?v=b2bvWArORSc , Accessed [May 4th 2017].